
Danone has teamed up with datacraft and Air Liquide to create a digital Escape Room aimed at teaching employees on the importance of data and its use.
Danone has teamed up with datacraft and Air Liquide to create a digital Escape Room aimed at teaching employees on the importance of data and its use.
On the occasion of the gradual return of its employees, Microsoft is launching a wide-ranging program to welcome them back to its campus and allow everyone to rediscover the various spaces that make it up.
Read the feedback from Martine Graziano, Head of Transformation & Innovation at Axpo, after the launch of the game.
Chupa Chups joins forces with Netflix to create an immersive and playful experience inspired by the cult series La Casa De Papel.
Louise Charley, Digital Manager Education at Lancôme, reviews the successful project in the following testimony
Interview with Delphine Ben Achour, Diptyque's International Training Manager, following the launch of this digital treasure hunt.
An immersive experience which whisked me away on a journey. It’s a timeless moment boasting great pedagogy, successful animation and an incredibly beautiful design, in tune with the brand’s image.
Yann Jestin Chef de Projet Digital, Dior CoutureWe have completed several projects with Emeraude Escape, as the company has uneven technical development skills. As an event agency, we particularly appreciate the flexibility and agility of Emeraude Escape. A solid and trusted partner with ideas and a consistently high quality output.
Valentin GARRETTE Production Manager - Be LemonEmeraude Escape’s important levers include customization to the firm’s needs, image and values, rigor and respect for an ambitious schedule. The support and availability of the team made their strength and their difference. The firm had benchmarked three solutions, and Emeraude Escape was superior in terms of visual expertise, gamification and responsiveness.
CSR - WavestoneA very rewarding and positive experience, and the Emeraude Escape team was very responsive. The workflow was smooth, which allowed us to move forward quickly. From game design to graphic design, it was very helpful to be able to follow the development of the game with the intuitive tools Emeraude Escape offered.
Martine GRAZIANO Head of Group Transformation & Innovation - AxpoThe gamification of training courses is particularly effective in meeting these objectives and promoting learning because it requires active participation on the part of learners and leads to a faster and more significant involvement and appropriation of the content provided.
Nathalie RIVALAIN Head of Retail Education - LancômeAn immersive experience which whisked me away on a journey. It’s a timeless moment boasting great pedagogy, successful animation and an incredibly beautiful design, in tune with the brand’s image.
Yann Jestin Chef de Projet Digital, Dior CoutureWe have completed several projects with Emeraude Escape, as the company has uneven technical development skills. As an event agency, we particularly appreciate the flexibility and agility of Emeraude Escape. A solid and trusted partner with ideas and a consistently high quality output.
Valentin GARRETTE Production Manager - Be LemonEmeraude Escape’s important levers include customization to the firm’s needs, image and values, rigor and respect for an ambitious schedule. The support and availability of the team made their strength and their difference. The firm had benchmarked three solutions, and Emeraude Escape was superior in terms of visual expertise, gamification and responsiveness.
CSR - WavestoneA very rewarding and positive experience, and the Emeraude Escape team was very responsive. The workflow was smooth, which allowed us to move forward quickly. From game design to graphic design, it was very helpful to be able to follow the development of the game with the intuitive tools Emeraude Escape offered.
Martine GRAZIANO Head of Group Transformation & Innovation - AxpoThe gamification of training courses is particularly effective in meeting these objectives and promoting learning because it requires active participation on the part of learners and leads to a faster and more significant involvement and appropriation of the content provided.
Nathalie RIVALAIN Head of Retail Education - LancômeMystery game
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