Carolina Herrera celebrates the 10th anniversary of the Good Girl fragrance collection with a mobile-first microlearning experience, training beauty advisors through Scavenger Hunt and Mood Board Creation.
Solution:
Learning and Development – Sales Enablement Training
Game format:
2D virtual escape room
Target group:
Wine professionals in the USA, Canada & the UK
Client:
Sopexa USA (Hopscotch Groupe) – International Communication Agency for food and drink
Check out the video of Chloe Bergamaschi from Sopexa USA to learn more about this project.
The visually stunning interactive game involves 4 chapters and the learners will have in-depth knowledge about;
The four chapters can be played in no particular order.
Mode: Solo and multiplayer
Duration: 15-20 min
Training modules:
Mode: Solo and multiplayer
Duration: 10-15 min
Training modules:
Mode: Solo and multiplayer
Duration: < 10 min
Training modules:
Mode: Solo and multiplayer
Duration: 10-15 min
Training modules:
The purpose of this gamified training is to offer an exciting, challenging, playful-interactive and immersive learning experience to all target groups.
The professionals have received the following benefits through this digital learning experience:
Discover
Carolina Herrera celebrates the 10th anniversary of the Good Girl fragrance collection with a mobile-first microlearning experience, training beauty advisors through Scavenger Hunt and Mood Board Creation.
Rabanne chooses an immersive, interactive 3D experience to engage new joiners in their onboarding journey.
Accor transforms hospitality training into a 3D interactive simulation, creating an engaging, multilingual experience that drives excellence and rewards learners.
Get a personalized demonstration by one of our game design experts.
Mystery game
Congrats!
An error has occurred
Welcome {name}
Keep an eye on your email {email}, you will receive something from us in the next few hours.