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EVEN Group employees participated in a Serious Game focused on health & safety at work, enhancing their commitment to a safe work environment.
Solution:
Learning and development – Hard and Soft Skills Development for Medical training
Game format:
3D Virtual Escape Room
Target:
Perioperative Nurses from the USA
Client:
AORN, Professional Association for Perioperative Registered Nurses, USA
AORN is a non-profit membership association based in Denver, providing nursing education, standards, and clinical practice resources to enable optimal outcomes for patients undergoing operative and other invasive procedures.
Check out the video of Dr. Lisa Spruce and Hannah Campbell of AORN shared their experience working with Emeraude Escape and how their educational programs have successfully integrated virtual escape room training:
AORN chose Emeraude Escape to create virtual escape rooms for a more fun and engaging learning experience to train the perioperative nurses.
The practices proposed in this gamified training are:
To provide the enhanced environments and the interactive experience, five main characters are put in play:
The game is set in the future and the trainees have to play three modules to escape from three situations;
Duration: 10- 15 min for each escape room
Player mode: solo
Integration: Game packaged in SCORM 1.2 and integrated to their LMS
Module 1: Prevention of unintentionally RSI
Setting: Operation Room in 2121
Puzzle sample: Assign 5 professions to the 10 tasks given, determine who performs which task and get at least 8 pairings right to get into the OR: test on the knowledge on the professions and their related fields
Module 2: Interdisciplinary approach to categorise and identify patient safety hazards
Setting: Space station in 2122
Puzzle sample: look for the UFOs found in space that have the right answers to unlock the first chamber
Module 3: Reconciling count discrepancies
Setting: A frozen lab in the North Pole in 2123
Puzzle sample: Look for 10 surgical items (knowledge on miscount, misplaced item or retained surgical item)
The goal of using gamification is to keep people engaged and interested in the learning content, especially when the educational program involves technical terms and serious practices. The escape rooms can create an environment where people are motivated to learn specific skills or knowledge. In AORN’s case, Emeraude Escape managed to create the captivating and user-friendly learning experience through the virtual escape rooms where traditional training method could not offer effectively.
Some benefits of this training include:
The nurses were excited to participate in the training program as the learning experience was fun, engaging and memorable. They did not lose focus on the training, which shortens their learning circle and came out with a full understanding of the purpose of training in a short period of time.
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EVEN Group employees participated in a Serious Game focused on health & safety at work, enhancing their commitment to a safe work environment.
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